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Astronav

A solo space trading and combat game. You are the only person aboard a four-deck, cassette-punk ship, and every choice at the controls changes what your body can do.

Status
In design · 2026
Stack
  • Haxe
  • Heaps
  • HashLink

Burn hard and the decks turn heavy. Go dark and the ship floats. Leave the bridge to fight a fire and you're blind to what's closing in.

Three coupled spheres

  • The bridge: a first-person ship interior where you walk, float, carry parts and fight fires.
  • Logistics: CRT terminals for power, modules, cargo, the market, contracts and comms.
  • The theater: a 2D Newtonian tactical map with burns, flips, contacts and missiles, usable only from the bridge.

The loop the prototype has to prove fun: thrust gives gravity, which limits where you can walk; reactor output and thrust give heat, which raises your signature and wears components; wear and combat cause crises, which send you downstairs, blind to the outside.

Where it stands

After several prototypes in Godot and C#, I'm rebuilding it from scratch in Haxe with Heaps. The design is tracked as a log of numbered decisions. The prototype goal is modest on purpose: one hull, one handmade star system, one pirate type, and a single trip that is fun from undocking to docking.