Astronav
A solo space trading and combat game. You are the only person aboard a four-deck, cassette-punk ship, and every choice at the controls changes what your body can do.
Burn hard and the decks turn heavy. Go dark and the ship floats. Leave the bridge to fight a fire and you're blind to what's closing in.
Three coupled spheres
- The bridge: a first-person ship interior where you walk, float, carry parts and fight fires.
- Logistics: CRT terminals for power, modules, cargo, the market, contracts and comms.
- The theater: a 2D Newtonian tactical map with burns, flips, contacts and missiles, usable only from the bridge.
The loop the prototype has to prove fun: thrust gives gravity, which limits where you can walk; reactor output and thrust give heat, which raises your signature and wears components; wear and combat cause crises, which send you downstairs, blind to the outside.
Where it stands
After several prototypes in Godot and C#, I'm rebuilding it from scratch in Haxe with Heaps. The design is tracked as a log of numbered decisions. The prototype goal is modest on purpose: one hull, one handmade star system, one pirate type, and a single trip that is fun from undocking to docking.